FINAL GROUP PROJECT ASSESSMENT 

Final Group Project – 85% of final DM100V4S (Project Management) credit grade:
  • Discuss a Digital Media Project – 10%
  • Discover a Digital Media Project – 10%
  • Design a Digital Media Project – 20%
  • Develop a Digital Media Project – 20%
  • Deliver a Digital Media Project – 25%
Final Group Project – approximately 54% of final DM101V4S (Futures in Interactive Digital Media) credit grade:
  • Dailies & Progress Interviews – 24%
  • Documentation & Individual Accountability- 10%
  • Portfolio &/or Website – 20%
 
The Creative Process for an Interactive Digital Media Project
Step 1 – Discuss Digital Media Project Concept, research and brainstorm ideas
Step 2 – Discover an original and meaningful Digital Media Project
Step 3 – Deisgn plans, concepts and set milestones (roles, schedule, planning, project management, storyboards, prototypes, etc):
Step 4 – Develop an original and meaningful DIgital Media Project  (Shooting, audio, score effects, editing, rendering, etc) 
Step 5 – Deliver an original and meaningful DIgital Media Project to client 
 

PHASE 1 – DISCUSS A DIGITAL MEDIA PROJECT

Students will:
  • discuss, explore, research and brainstorm different plans/ideas of a digital media project to be created as a group,
  • learn how to shake hands, make eye-contact, sell your skills,
  • communicate with individuals and groups,
  • assess human resources to develop a media project,
  • share ideas,
  • listen to ideas
PART 1 – HUMAN RESOURCE ASSESSMENT & PIPELINE DISCUSSION:
For this final project, students will select their required human resources by skill set, not by student.  Students will assess all human resources and submit to the Big Boss of Digital Voices, Mr. Leduc.   The Big Boss will assign groups based on requests.  
 
Students will participate in a “speed dating format” to meet each other.  Students are to highlight their skills, what projects they would love to work on, and talk about digital media projects they like.  For this activity, students will be assigned as team 1 or team 2. Team 1 on the east of the table and Team 2 on the west of the table.   Team 1 will move north, and team 2 move south when the bell is chimed (approximately every one minute).  Students must perfect a “business” hand shake and develop communication skills.
 
Discussion Topics:
  • Your project pipeline
  • cultural stories you like
  • your skills
Students are to complete the following Human Resource Form to request your preferred groups. (form will not to be posted until later)
 
 
Final Team Project groups will be assigned by the teacher of Digital Voices.
 
Step 2 – Meet, Greet & Share  
1.     Meet your group
2.     Brainstorm and discuss different “Digital Media Project.” There are no bad ideas!
3.     Discuss Human Resource needs and be prepared to interview non-Digital Voices staff.  Each group will be permitted to bring on 2 interns
4.     Prepare a short project pitch and prepare to interview grade 10-11 IDM students.  Submit your desired interns by the end of the period.   Your interns will work with you until the end of December.
5.     Document /record the process (Take 3-5 photos of your work or students at work), save and post findings.
6.     Brainstorm 3-5 different production company names.
7.     Set up your office
 
For this phase. it is recommended that students use dry erase boards, paper, markers, pencils smartphones, etc
 
PART 2 – INDIVIDUAL FAVOURITES
1.     Over the evening, students will prepare this section and present to their group. 
2.     Prepare and present 2-3 favourite examples of the media of choice (favourite scene, app, games).  Explain why you like them!  Students should keep presentations down to 10 minutes per presentation, followed by discussions.
3.     Outline and elaborate on the key technical components of the media examples and which components you would like to use/mimic in your project.  Each individual must be given the same amount of time and respect to present ideas.
4.     Document /record the process (Take 3-5 photos of your work or students at work), save and post findings.
 
PART 3 – CONSOLIDATING RESEARCH:
1.     Students are to use dry erase boards, paper, markers, pencils, smartphones, etc to brainstorm a large brainstorm map/ plan for a digital Media project.  There are no bad ideas…let them flow.
2.     Include a potential Title, Production Company Name, Student roles
3.     Identify major milestones to complete the “Digital Media Project” by the end of January 2016.
4.     Create a rough logo for your production company.
5.     Document /record the process (Take 3-5 photos of your work or students at work), save and post findings.
 
PART 4 – SETTING UP PORTFOLIOS AND ONLINE RESOURCE SITES
1.  As a group, students are to setup any of the needed online portfolio sites to develop the “Digital Media Project”.  Portfolio site must include, but not limited to the following:
  • FreedCamp (https://freedcamp.com)
  • Assigned WordPress site (Individual students will have their own sub-page portfolio 
  • Instagram and/or twitter account
Each group is to… 
  –  setup and manage a WORDPRESS site (named your Production Company name)
  –  add each phase of the project will be on this site
  –  add all members and mr. leduc to your team
  –  complete all needed info and connect to www.digitalvoices.ca and www.sisleridm.com
 

All sites must be connected/linked through your other sites.  Upload the “discuss” phase documentation  to your Discuss, Discover, Design and Develop” project.  Use your Logo as the cover art of your profiles.  

 
Use my Creative Process banners to clearly separate your project phases.
3.     Be sure to provide detailed settings, tags, cover art, tools, etc
4.     Setup project on FreedCamp.  Assign students roles and milestones.  Add Mr. Leduc to your FreedCamp project.
5.     Make sure you follow me on twitter and Instagram.  Class updates will be posted there.
6.     We will go through the set up process as a class.
 
 
Each group is to… 
  –  setup a Twitter, &/or Instagram team account  (named your Production Company name)
  –  add hashtags #sislerIDMfutures and @sislerIDM to tweets
  –  follow @sislerIDM, @JamieALeduc & @ Digitalvoices1 on twitter
  –  follow @jamieledc on Instagram 
  –  Link your Instagram Account to your Twitter Account
  –  connect all portfolio sites to your Social Media sites
  –  tweet 3-5 photos/news items a week.  Be descriptive about the posts.  Create trends to be used with the group, the class, and industry
 
 
 
 
 
 

PHASE 2 – DISCOVER A DIGITAL MEDIA PROJECT

INTENT

New discoveries are acquired through various senses and are usually assimilated, merging with pre-existing knowledge and actions. Questioning is a major form of human thought and interpersonal communication, and plays a key role in discovery.[citation needed] Discoveries are often made due to questions. Some discoveries lead to the invention of objects, processes, or techniques. A discovery may sometimes be based on earlier discoveries, collaborations or ideas, and the process of discovery requires at least the awareness that an existing concept or method can be modified or transformed.[citation needed] However, some discoveries also represent a radical breakthrough in knowledge. – wikipedia
 
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy. – Wikipedia
 
The Discovery phase allows students to refine a plan to design, develop and deliver a “Digital Media Project.”  The Discovery stage involves constant assessment and evaluation of other similar Digital Media Projects (or features/styles/audience) to refine an original concept.
 
 
My Tips for Story!
 
– Make use of film as a visual medium.
– The writer/director clearly demonstrates a personal connection to the story.
– Tell a story of one character’s or couple’s journey—but no more.
– Use available resources
– Feature memorable characters
– There’s a twist at the beginning and a twist at the end
– Story is largely optimistic (or they at least end on an upbeat note)
 
 
 
 
 
 
 
 
 
Part 1:
-Assign “Discover” Milestones (text in bold) in FreedCamp and be sure group members complete through the Project Management application   
-Create a unique project title.  Rename your FreedCamp project to reflect your media project.
-Create 20-30 plot points or Project Goals.
-Identify About Project: Project name, project genre, and target market/ audience.
-Take 3-5 photos of your work or students at work.
-All text and photos must be uploaded to the “Discuss, Discover, Design and Develop” project on.
 
Part 2:
– As a group, compose a Project Pitch (1-2 paragraphs)
– As a group, compose a Statement of Purpose (2-4 paragraphs)
– Post file Pitch and Statement of Purpose and 3-5 photos of students working to the “Discuss, Discover, Design and Develop” project on.
Part 3:
Students are to …
–  create 6-10 Visual Graphic organizers (storyboard or wire frame) sheets (appr. 60 boards) or 6 Level designs
–  using large pieces of paper construct the each 8 scenes of your short film using camera shots, angles and movement. 
–  use arrows to show camera movement
–  number the scene order
–  write any desired notes under the scenes
–  take photos of each page and upload 
–  first scene should have the working Title of your project
–  save each storyboard sheet as:  movie title_storyboard#.jpg (i.e, movie title_storyboard1.jpg, movie title_storyboard2.jpg, etc.) 
–  Post file Pitch and Statement of Purpose and 3-5 photos of students working to the “Discuss, Discover, Design and Develop” Behance project on Behance.
 
Part 4:
Students are to …
– Create a 5-8 page Character Design, Assets and Background.
– Take 3-5 photos of your work or students at work.
– Post file images and 3-5 photos of students working to the “Discuss, Discover, Design and Develop” Behance project on Behance.
 
Part 5:
 
Students are to …
– Create a 3-5 page skeleton script/ project outline.
– Take 3-5 photos of your work or students at work.
– Use Google Docs or Adobe Story to create this script and embed into your Behance project 
– Post 3-5 photos of students working to the “Discuss, Discover, Design and Develop” Behance project on Behance
 
 
 
 
 

PHASE 3 – DESIGN A DIGITAL MEDIA PROJECT

 
It is time to start the Design process!  Create assets, film, create audio…
 
Up to now, the project team has focused on discussing and discovering the project. These phases prepare your group for the next phase,  the Design Phase.  Up to this point your phases revolved around  lower level of detail questions, and now you start to ask the “how” questions. The big one is “how will we build this solution?”
 
At this point, the project team should have a complete set of requirements to work from (Milestones, storyboards, scripts, etc), a set of direction-setting strategies and a Conceptual Systems Design. The design process comes next. Even if the project was small and the requirements were simple, there is still a mental design process that occurs in between understanding the requirements and starting to construct. Design becomes more and more important as the project becomes larger and more complex.  Once you complete the requirements, you will typically see a myriad of alternatives for construction. These alternatives include the tools and technology you will you utilize, the scalability of the solution, and the structure of the components you will build. The Design Phase is where you look at the many potential solutions and narrow down the choices to determine the most effective and efficient way to construct the solution. The Design Phase answers the questions about “how” you will develop and amass the best library of resources to be used. 
 
At the end of the Design Phase, you will have a logical solution defined. The solution is “logical” because it exists on paper or in a design tool. This phase will then transititioned into the Develop Phase, where the focus is turned into a physical solution (editing, coding, layering in audio, special effects, etc).  
 
This phase may include (but is not retricted to):
– develop a prototype of a game,
– film stock footage,
– film scenes,
– develop a libarary of digital assets (soundtrack, soind effects, motion graphics, rolling credits, intro scenes, etc)
– create digital characters and props in 2D or 3D applications
 
Task – Scenes, digital assets, filming, levels, settings, and/or stock footage:
Before you begin, groups are to …
-Assign “Design” Milestones (text in bold) in FreedCamp and be sure group members complete through the Project Management apllication.  
-Create a unique project title.  Rename your FreedCamp project to reflect your media project.FIlm Students Groups
Part 1- Scenes and Stock:

Students are to ..
–  identify filming locations using the text editor in Behance
–  film 5-10 stock (20 second footage) of scenes to be used.  Consider using pans, tilts, zooms, etc.  with no actors present
–  save as:  movie name_stock footage.(file extension) in a new Stock Footage folder,
–  take a screen shot of your stock footage folder
–  create a movie project on vimeo or YouTube.  Upload your movie title graphics as the profile picture
–  add project pitch as descriptor
–  upload all stock footage to Vimeo or YouTube
–  provide link to your vimeo project and embed to your Design BeHance project
 
Part 2 – Behind the Scenes footage:
Students are to…
–  use another camera or a smart device capture behind the scenes 25 photos of the project.  Each students’ role mst be depicted in the photos, i.e., a director giving direction, an actor from behind the camera
–  upload the best photo of each “behind the scene” photo for each crew member to Behance.  Use caption to explain what is happening in the photo (do not use full names).
–  save each photo as:  moviename_behindthescene#.jpg in a new Behind the Scene folder
 
Part 3- Filming
Students are to ..
–  film all your scenes of your movie (20 second footage)using your storyboard.  Try filming every scene using mutiple shots, angles and movement.  Consider using pans, tilts, zooms, etc.  with no actors present
–  save as:  movie name_scene.(file extension) in a new Scene Footage folder,
–  take a screen shot of your stock footage folder
–  upload scenes to your a movie project on vimeo or YouTube.  
–  add project pitch as descriptor
–  upload all scenes footage to Vimeo or YouTube
–  provide link to your vimeo project and embed to your Design BeHance project
 
BACK UP YOUR WORK DAILY ON A HARD DRIVE!  HAVE FILES ON MULTIPLE DEVICES 
Animation Groups
Part 1- Scenes and Stock:
Students are to ..
–  identify scene for your animation locations using the text editor in Behance
–  create 5-10 stock setting (3-20 second footage) scenes to be used.  Consider using pans, tilts, zooms, etc.  with no actors present
–  save as:  movie name_stock footage.(file extension) in a new Stock Footage folder,
–  take a screen shot of your stock footage folder
–  create a movie project on vimeo or YouTube.  Upload your movie title graphics as the profile picture
–  add project pitch as descriptor
–  upload all stock footage to Vimeo or YouTube
–  provide link to your vimeo project and embed to  your Design BeHance project
 
Part 2 – Behind the Scenes footage:
Students are to…
–  use another camera or a smart device capture behind the scenes 25 photos of the project.  Each students’ role mst be depicted in the photos, i.e., a director giving direction, an actor from behind the camera
–  upload the best photo of each “behind the scene” photo for each crew member to Behance.  Use caption to explain what is happening in the photo (do not use full names).
–  save each photo as:  moviename_behindthescene#.jpg in a new Behind the Scene folder
 
Part 3- Animated Scenes
Students are to ..
–  create all your scenes of your animated short (20 second footage) using your storyboard.  Try animating each scene using the best shots, angles and movement.  Consider using pans, tilts, zooms, etc.  with no actors present
–  save as:  movie name_scene.(file extension) in a new Scene Footage folder,
–  take a screen shot of your stock footage folder
–  upload scenes to your a movie project on vimeo or YouTube.  
–  add project pitch as descriptor
–  upload all scenes footage to Vimeo or YouTube
–  provide link to your vimeo project and embed to your Design BeHance project
 
Game Design Groups
Part 1- Levels, Scenes and Backgrounds:
Students are to ..
–  identify filming locations using the text editor in Behance
–  create 5-10 stock scenes to be used.  Consider pixel dimension for scrolling, consider looping, using pans, tilts, zooms, etc.  with no actors present
–  save as:  scene#_stock footage.(file extension) in a new Stock Footage folder,
–  take a screen shot of your stock footage folder
–  create a digital scene folder and provide the (view not edit) link on your behance project
–  create a slideshow of scenes and on your Design BeHance project
 

BACK UP YOUR WORK DAILY ON A HARD DRIVE!  HAVE FILES ON MULTIPLE DEVICES 

Part 2 – Behind the Scenes footage:
Students are to…
–  use another camera or a smart device capture behind the scenes 25 photos of the project.  Each students’ role mst be depicted in the photos, i.e., a director giving direction, an actor from behind the camera
–  upload the best photo of each “behind the scene” photo for each crew member to Behance.  Use caption to explain what is happening in the photo (do not use full names).
–  save each photo as:  moviename_behindthescene#.jpg in a new Behind the Scene folder
 
Part 3- Coding and 2D Asset Development
Students are to ..
–  code all levels of your game (20 second footage) using your storyboard/wireframes.  
–  create all 2D digital assets
–  save as: group name_objectname.(file extension) in a new game folder,
–  take a screen shot of your Asset footage folder
–  upload all work to your Asset folder
 
HInt!  Save your work file(s) everyday as a new name.  ie, jercjar_game_Oct13, jercjar_game_Oct14, etc
 
 
 
 
 

PHASE 4 – DEVELOP A DIGITAL MEDIA PROJECT

 
Develop!
It is time to develop your refined media project.  According to Oxford dictionary, Develop means to “grow or cause to grow and become more mature, advanced, or elaborate:
[NO OBJECT]: motion pictures were to develop into mass entertainment
(as adjective developing) this is a rapidly developing field
[WITH OBJECT]: enabling individuals to develop their personal skills
Construct or convert (a building) so as to improve existing resources:
the company developed a chain of hotels
SYNONYMS
Start to exist, experience, or possess
When it comes to developing your media project groups will now start the process of creating a final media project. Your project must “exist” by the end of this phase.  This may mean something different for each group.  The focus is to start to put the whole project together into one final media project.  Development may mean editing, sound, score, coding, motion graphics, vfx, etc.
Source: http://www.oxforddictionaries.com/definition/english/develop
 
Foley Art and Sound Effects:
 
What Difference Does Foley Sound Make?  What is it about the sound in many student or amateur films that makes them sound so … well … amateur? Even if the fidelity or clarity is good (which it often isn’t), there is often something hollow or thin about the sound – the action lacks aural depth. The answer could be that the film makers did not add Foley sound effects to the soundtrack.
 
What the Heck is “Foley”?  Foley effects are sound effects added to the film during post production (after the shooting stops). They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking, etc. etc. In other words, many of the sounds that the sound recordists on set did their best to avoid recording during the shoot.
The boom operator’s job is to clearly record the dialogue, and only the dialogue. At first glance it may seem odd that we add back to the soundtrack the very sounds the sound recordists tried to exclude. But the key word here is control. By excluding these sounds during filming and adding them in post, we have complete control over the timing, quality, and relative volume of the sound effects.
For example, an introductory shot of a biker wearing a leather jacket might be enhanced if we hear his jacket creak as he enters the shot – but do we really want to hear it every time he moves? By adding the foley sound fx in post, we can control its intensity, and fade it down once the dialogue begins. Even something as simple as boots on gravel can interfere with our comprehension of the dialogue if it is recorded too loudly. Far better for the actor to wear sneakers or socks (assuming their feet are off screen!) and for the boot-crunching to be added during Foley.
 
source:  http://www.sound-ideas.com/what-is-foley.html
 
Score & Soundtrack:
 
A film score (also sometimes called film music, background music, or incidental music) is original music written specifically to accompany a film. The score forms part of the film’s soundtrack, which also usually includes dialogue and sound effects, and comprises a number of orchestral, instrumental or choral pieces called cues which are timed to begin and end at specific points during the film in order to enhance the dramatic narrative and the emotional impact of the scene in question.  Scores are written by one or more composers, under the guidance of, or in collaboration with, the film’s director and/or producer, and are then usually performed by an ensemble of musicians – most often comprising an orchestra or band, instrumental soloists, and choir or vocalists – and recorded by a sound engineer.
 
Film scores encompass an enormous variety of styles of music, depending on the nature of the films they accompany. The majority of scores are orchestral works rooted in Western classical music, but a great number of scores also draw influence from jazz, rock, pop, blues, new-age and ambient music, and a wide range of ethnic and world music styles. Since the 1950s, a growing number of scores have also included electronic elements as part of the score, and many scores written today feature a hybrid of orchestral and electronic instruments.
 
In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially the dialogue, sound effects, and music in a film each has its own separate track (dialogue track, sound effects track, and music track), and these are mixed together to make what is called the composite track, which is heard in the film. A dubbing track is often later created when films are dubbed into another language. This is also known as a M & E track (music and effects) containing all sound elements minus dialogue which is then supplied by the foreign distributor in the native language of its territory.
 
source: wikipedia
 
Free online resources:
 
Title Graphics & Motion Graphics:
Motion graphics are graphics that use video footage and/or animation technology to create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well. The term is useful for distinguishing still graphics from graphics with a transforming appearance over time without over-specifying the form.
 
source: wikipedia
 
 
 
Create a Phase 4 – Development Phase behance project on your team page
 
Part 1 – Develop a Promotional Website
1. Students are to research websites of projects similar to your group projects.  Take notes and capture screenshots.  Generate a list of websites you used as research.  Be sure to post a link to your website in your Behance project settings.
2.  Create your website using researched website content.  Your project website can be created with WordPress or Wix.  Your website must include:  
                 –  at least five pages,
                 –  An URL which reflects project
                 –  Group Project Resource links (Include cloud storage link, Video Storage link,
                     Behance Team link, Freedcamp login link, etc)
                 –  Behind the scenes page with images and descriptive text,  do not use student names
                    in this page.
                 –  Application of project theme
                 –  About Digital Voices page (link to www.digitalvoices.ca)
                 –  References and Researched website page
3.  Add website link in your Freedcamp “Website” task and on your Phase 4 project on your Behance team page
 
Part 2 – Composing and Finalizing the managed Project
1. Students are to start to create their media project.  Students should start to edit audio, video, coding, foley art, scores, etc.
2.  Export Beta and allow a small group of 10-30 non-group members provide feedback.  Generate a google form with survey questions.  Embed survey on Behance.
3.  Add link to your survey and survey results in your Freedcamp “Beta Test” task and on your Phase 4 project on your Behance team page 
Part 3 – Motion Graphics
1.  Students are to create and integrate the following into your group project:
                 –  Group logo Motion Graphic video (5 – 10 secs)
                 –  Project title (5 – 10 secs)
                 –  Credits (20 – 60 secs).  Include “A 2015-16 Digital Voices student project www.digitalvoices.ca.  All roles,
                     filming locations, audio, etc
                 –  Any transition scenes (optional)
               
2.  Add video links or embed in your Freedcamp “Motion Graphics” task and on your Phase 4 project on your Behance team page
 
Part 4 – Student Accountability Assignment 
 
Each week of Accountability checks must be submitted by each student as a sub-topic under the Group Accountability Topic in your Project Management program.  
 
For this activity, each student in the group will complete a 7 hour assignment connected to their group project.
 
Students must ..
–  document this Accountability Activity on a new “My Portfolio” Behance Project on their Behance project by Friday, Dec. 18.
–  propose work to teacher and group in a 3-5 sentence paragraph and set 2-3 goals for the week
–  demonstrate 3-5 process stages of the assignment (showing substantial transformation) using 3-4 daily captures (screencasts, photos or annotated screenshots).  
– Follow the required steps:
        i. Proposal of project component,
        ii. Set 3-5 goals, 
        iii. Seek feedback from one group member and one non-group member (Thursday)
        iv. Apply recommendations/feedback
–  Create comprehensive presentation of Accountability Check Assignment and send Mr. Leduc a file link from your cloud storage and/or set up link on Freedcamp.
–  Send Mr. Leduc the completed file(s) or screenshots of interfaces through your cloud storage.  Be sure to show significant growth.
 
 
 

PHASE 5 – DELIVER A DIGITAL MEDIA PROJECT TO CLIENT 

 
ALL COMPONENTS OF THIS PHASE WILL BE ASSESSED INDIVIDUALLY (NOT AS A GROUP)
 
This stage will…
– require groups will deliver project to teacher (client)
– require students to work independent on task, collaborate on the delivery and efficiently compete all required components of project
– require students to learn more about their field of choice (post-secondary and career) and reflect on next steps
– require students to present a digital portfolio of the course on in review, focusing on what they did over the semester
– require students will be assessed individually based on:
            – Collaboration
            – Teamwork
            – Project Management
            – Organization
            – Participation
            – Online posting
            – Task completion
 
Please note:  Assessment will only be completed through documented work on BeHance and Freedcamp.  All “team players” must be active to receive grades.
 
Ongoing Accountibility Checks
 

Each week of Accountability checks must be Thursday by each student as a sub-topic under the Group Accountability Topic in your project Management program.

For this activity, each student in each group will complete a 12 hour assignment connected to their group project.
Students must …
–  submit on their Behance project by the end of eachFriday in the month of January
–  demonstrate 3-5 process stages of the assignment (showing substantial transformation) using 3-4 daily captures (screencasts, photos or annotaded screenshots).  
– Follow the required steps:
        i. Proposal of project component,
        ii. Set 3-5 goals, 
        iii. Seek feedback from one group member and one non-group member (Thursday)
        iv. Apply recommendations/feedback
–  Create comprehensive presentation of Thursday Check Assignment and send Mr. Leduc a file link from your cloud storage.
 
Part 1 – Electronic Press Release Kit
 
Components (see below presentation for all requirements):
– Title Page
– Table of Contents
– Synopsis
– Cast & Crew pages
– Bios
– Takes on Project/movie
– Notes and photos “On Location”
– Script
– Storyboard
 
Be sure to integrate on to your website and behance project 
 
Part 2 – Movie/Game/Animation Poster
 
Must …
– dimesions: height – 19 X width – 13 inches
– integrate Augmented Reality (website link, trailer, project, etc)
– Augmented Reality instructions
– Tagline
– Key Image(s)
– Background
– Title graphics
– Text
– credit box
save as: group name_poster.jpg
 
Be sure to integrate on to your website and behance project 
 
Part 3 – Trailer:
-60-90 seconds
-Must include a narrative/voice over of plot summary
-begin with audience approval screen
-edit a minimum of 15 clips
-trailer story should reflect the genre of the movie
-Release date: January 2016
-Integrate Motion Graphics (logo, Digital Voices, Project Motion Graphics, etc)
-reflect theme presented in poster
 
Part 4 – Teaser:
 
-15-25 seconds
-no narrative/voice over
-begin with audience approval screen
-edit a minimum of 5 clips
-teaser story should reflect the genre of the movie
-Release date: January  2016
-reflect theme presented in poster
-Integrate Motion Graphics (logo, Digital Voices, Project Motion Graphics, etc)
 
Part 5 – Finalize Project under Management:
– finish your project to be released to teacher in an interview
– showcase project to the class
– Record your project showcase and integrate on to Behance site
 
Be sure to integrate all components to your website, freedcamp and behance project 
Part 6 – Finalize Portfolio, FreedCamp and Website:
– upload everything to Behance
– upload everything to Website
– finalize all task in FreedCamp
 
Be sure to integrate all components to your website, freedcamp and behance project 
 
 
 
 
 
 
Final Interview