Activity 2: Flipbooks


Students will apply the concepts, practices, formulas and terminology of this traditional form of animation presented in the introduction presentation.  Students are to generate a working example of the flip-book.  Once the flip-book is created and tested, students are to digitize their animation and save it in their digital portfolio as:  firstlastname_flipbook.flv and digitize each individual image to to create a second video in Animation Unit/Activity 2  in your D drive.



A flip book (Phlip`books) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings.

Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books.


The first flip book appeared in September, 1868, when it was patented by John Linnet under the name kineograph (“moving picture”). They were the first form of animation to employ a linear sequence of images rather than circular (as in the older phenakistoscope).

Required Materials:

    • A ruler
    • Some loose paper
    • A pen or pencil
    • Index cards
    • a rubber band
    • Software – Adobe Photoshop CS5 and Adobe Premiere CS5,
    • Digital Video camera – Capture your optical illusion

Student Task:

Animation Unit, Flipbook Activity from Digital Voices on Vimeo.

    1. Use ruler to draw frames:  Use the ruler to help you lightly draw a series of rectangles on loose paper. These will act as guides, or frames, for your concept.  Tip…Start with about 48 frames—you can add or subtract later as needed.
    2. Sketch animation in frames:  Conceptualize in your head the scene you’d like to animate. Then lightly sketch out your animation in the frames, drawing one frame for each stage of animation.   Minimum of 16 frames for the storyboard.  Tip…Draw the first and last frames before filling in the intermediary steps.  Take a photo of your storyboard and upload to your WIx site (Animation Unit/Activity 2)
    3. Draw frames on flip-book cards:  When you’re done with the sketches, it’s time to make the actual flip book. Carefully draw each frame on the right-hand side of a different index card.  Tip…If your animation images are small, draw them near the top corner. It will help you align your drawings to a common point of reference. 
    4. Occasionally test:  Occasionally test how your animation looks by holding the left side of the stack firmly with your left hand and flipping through the right side with your right thumb.  Tip … If you think there’s a jump in the animation, insert a new card between the awkward frames and draw an intermediate step.
    5. Add a minimum of 2 colours.
    6. Loop rubber band:  When you’re satisfied with all your drawings, loop the rubber band tightly around the left side of the stack.
    7. Flip through book:  Now set the scene in motion with a flick of your thumb. Try flipping it from back to front—yup, the scene goes backward!
    8. Set up your Camera:  Record your flip-book in action.  Allow it to record for at least 20 seconds.

Animation Unit, Flip-Book Activity part 2 from Digital Voices on Vimeo.


  • Once the flip-book is created and tested, students are to digitize their animation and save it in their digital portfolio as:  firstlastname_flipbook.flv in Animation Unit/Activity 2 of your D Drive.



  • Create a new HD project called:  firstlastname_flipbook_video,
  • Before importing your photos, go to Edit/Preferences/General and set the Still Image Default frame rate to 1 and click default scale to frame size.

  • Your video should look like the image below.  The text should read: The following FLIP-BOOK ACTIVITY has been approved for DIGITAL VOICES BY YOUR NAMES, WINNIPEG, MB., CANADA.  www.yourwix and
  • Layer in a royalty-free score,
  • Upload video to Vimeo.
  • Once the second flip-book video is created and tested, students are to digitize their animation and save it in their digital portfolio as:  firstlastname_flipbook_video.flv in Animation Unit/Activity 2 of your D Drive.
  • Students are to post both flip-book video on their Wix site for feedback, tag with your name and activity 2.


  • see traditional animation rubric for mark breakdown,
  • Flipbook must be between 90 – 100 pages,
  • Animation must have a background,
  • Animation must have at least one subject,
  • Animation must be filmed, cropped and exported

Examples and Exemplars:

parkour motion reel from saggyarmpit on Vimeo.

Kraak & Smaak from WEAREWILL on Vimeo.

Flip book from Juliana Moore on Vimeo.